Editors: Thomaï Alexiou & Athanasios Karasimos
It is with great pleasure that we invite you to submit manuscripts to be included in our edited book titled ‘CLIL-ing through board games. Challenge accepted!’
The new-age board gaming dominance started with the famous Catan, which marked the shift from the old and traditional board games, like Monopoly, Taboo, Hotel, Risk, Trivial Pursuit. Modern board games reduce or negate the “luck factor”, include the cooperation mode, and are easily adjustable for educational and research purposes covering a wide range of scientific areas and disciplines. All genres of modern board games are language independent (a game without text) or language dependent (a game with texts). Both are ideal for language teaching and Content and Language Integrated Learning (CLIL) and they are in line with the current tenets of foreign language pedagogy.